/*****头文件Graph.h**********/
#define MAX_VERTEX 20
#define GQSIZE 20
#include<iostream>
using namespace std;
typedef char VertexType; //各个结构体的定义
typedef struct ANode{
int AdjVex;
struct ANode *NextArc;
}ArcNode;
typedef struct VNode{
VertexType Data;
ArcNode *FirstArc;
}VerNode,AdjList[MAX_VERTEX];
typedef struct Graph{
AdjList Vertices; //相当于VerNode Vertices[MAX_VERTEX];
int VerNum, ArcNum;
}ALGraph;
typedef struct Queue{
int Base[GQSIZE];
int front, rear;
}GCQueue;
int LocateVex(ALGraph G, VertexType V)
{
int i = 0;
while (i<G.VerNum && V!=G.Vertices[i].Data)
{
i++;
}
if (i < G.VerNum)
return i;
else
{
return -1;
}
}
void CreateGraph(ALGraph &G) //创建无向图(包括生成相应的邻接表)
{
int VNum, ANum;
VertexType V1, V2;
cout << "请分别输入顶点数和边数:" << endl;
cin >> VNum >> ANum;
G.VerNum = VNum;
G.ArcNum = ANum;
cout << "请输入各顶点:" << endl;
for (int i = 0; i != G.VerNum; i++)
{
cin >> G.Vertices[i].Data;
G.Vertices[i].FirstArc = NULL;
}
for (int j = 0; j != G.ArcNum; j++)
{
cout << "请输入边所在的两顶点:" << endl;
cin >> V1 >> V2;
int k = LocateVex(G, V1);
int l = LocateVex(G, V2);
if (k >= 0 && l >= 0)
{
ArcNode *P = (ArcNode*)malloc(sizeof(ArcNode));
P->AdjVex = l;
P->NextArc = NULL;
if (!G.Vertices[k].FirstArc)
G.Vertices[k].FirstArc = P;
else
{
ArcNode *L = G.Vertices[k].FirstArc;
while (L->NextArc)
{
L = L->NextArc;
}
L->NextArc = P;
}
ArcNode *Q = (ArcNode*)malloc(sizeof(ArcNode)); //无向图一条边关联两个顶点,要是创建有向图则这段代码可不要
Q->AdjVex = k;
Q->NextArc = NULL;
if (!G.Vertices[l].FirstArc)
G.Vertices[l].FirstArc = Q;
else
{
ArcNode *M = G.Vertices[l].FirstArc;
while (M->NextArc)
{
M = M->NextArc;
}
M->NextArc = Q;
}
}
else
cout << "没有这条边!!" << endl;
}
cout << endl;
cout << "输出邻接表:" << endl;
for (int i = 0; i != G.VerNum; i++)
{
cout <<i << G.Vertices[i].Data;
ArcNode *H = G.Vertices[i].FirstArc;
while (H)
{
cout <<"->"<< H->AdjVex;
H = H->NextArc;
}
cout << endl;
}
}
int FirstAdjvex(ALGraph G, int v) //查找第一个邻接点
{
if (G.Vertices[v].FirstArc)
return G.Vertices[v].FirstArc->AdjVex;
else return -1;
}
int NextAdjvex(ALGraph G, int v, int w) //查找下一个邻接点
{
int flag = 0;
ArcNode *P = G.Vertices[v].FirstArc;
while (P)
{
if (P->AdjVex == w)
{
flag = 1;
break;
}
else
P = P->NextArc;
}
if (flag&&P->NextArc)
return P->NextArc->AdjVex;
else return -1;
}
bool Visited[MAX_VERTEX];
void DFS(ALGraph G, int v) //递归的深度优先搜索
{
Visited[v] = true;
cout << G.Vertices[v].Data << " ";
for (int w = FirstAdjvex(G, v); w >= 0; w = NextAdjvex(G, v, w))
{
if (!Visited[w])
DFS(G, w);
}
}
void DFSTraverse(ALGraph G)
{
for (int v = 0; v != G.VerNum; v++) //此处for语句不可和下面for语句合并,这是先前的初始化,放在下面会导致初始化前就会被赋值
{
Visited[v] = false;
}
for (int v = 0; v !=G.VerNum; v++)
{
if (!Visited[v])
DFS(G, v);
}
cout << endl;
}
void BFSTraverse(ALGraph G) //基于队列的广度优先搜索
{
GCQueue Q;
Q.front = Q.rear = 0;
for (int v = 0; v != G.VerNum; v++)
{
Visited[v] = false;
}
for (int v = 0; v != G.VerNum; v++)
{
if (!Visited[v])
{
Visited[v]=true;
cout << G.Vertices[v].Data << " ";
if (((Q.rear + 1) % GQSIZE) == Q.front)
{
cout << "队满,不能入队!!!" << endl;
return;
}
Q.Base[Q.rear] = v;
Q.rear = (Q.rear + 1) % GQSIZE;
while (Q.rear!=Q.front)
{
int u = Q.Base[Q.front];
Q.front = (Q.front + 1) % GQSIZE;
for (int w = FirstAdjvex(G, u); w >= 0; w = NextAdjvex(G, u, w))
{
if (!Visited[w])
{
Visited[w] = true;
cout << G.Vertices[w].Data << " ";
if (((Q.rear + 1) % GQSIZE) == Q.front)
{
cout << "队满,不能入队!!!" << endl;
return;
}
Q.Base[Q.rear] = w;
Q.rear = (Q.rear + 1) % GQSIZE;
}
}
}
}
}
}
/****************主函数文件GraphDB.cpp*************/
#include<iostream>
#include<cstring>
#include "Graph.h"
using namespace std;
int main()
{
ALGraph G;
CreateGraph(G);
cout << "深度优先遍历为:";
DFSTraverse(G);
cout << endl;
cout << "广度优先遍历为:";
BFSTraverse(G);
cout << endl;
return 0;
}
基于邻接表的图的深度和广度优先搜索遍历
最新推荐文章于 2019-11-22 10:11:43 发布